CitiesXL 2012
by Webnme2 on Apr 30th 2012

Early development of the City of Hanse. Created with CitiesXL 2012
Check out the Hanse Gallery in the links below for more images.
CitiesXL 2012
Review: Summary |
Basics |
Game Play |
Tips and Thoughts |
Quibles - Critique |
Resources
More Topics:
Facebook Cover Art |
Icarus City Journal |
Icarus Gallery |
Hanse City Journal |
Hanse Gallery |
Farcus City Journal |
Farcus Gallery
Cities XL 2012
For the past several weeks, I have been playing Cities XL 2012 without major mods* to build three cities (Farcus, Hanse, and Icarus) which have trade relationships with each other in the game. The links above will take you to the city journals for each city and to a gallery of screen captures for each city.
- Farcus is a farming center for food production
- Hanse is an industrial city with a unique ringed design for residential areas
- Icarus is a dense business and population center with a lot of resource production
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*Once the cities were fairly well established and complete I did find a need for a mod from XL Nation to fix a problem with the City of Hanse. I deleted the Bus and Metro buildings and could not put them back on the map. The error message was that there was not enough money. I had hundreds of millions of coins and so that seemed odd. It turns out there is a separate hidden budget for those buildings that was exceeded by demolishing them and moving them as the city developed. XL Nation had a Metro/Bus HQ Budget Fix mod to correct this budget problem that allowed those buildings to be added back to the city.
CitiesXL 2012
Review: Summary |
Basics |
Game Play |
Tips and Thoughts |
Quibles - Critique |
Resources
More Topics:
Facebook Cover Art |
Icarus City Journal |
Icarus Gallery |
Hanse City Journal |
Hanse Gallery |
Farcus City Journal |
Farcus Gallery




