Icarus City Journal
by Webnme2 on May 4th 2012

Early development of the City of Hanse. Created with CitiesXL 2012
Check out the Hanse Gallery in the links below for more images.
CitiesXL 2012
Review: Summary |
Basics |
Game Play |
Tips and Thoughts |
Quibles - Critique |
Resources
More Topics:
Facebook Cover Art |
Icarus City Journal |
Icarus Gallery |
Hanse City Journal |
Hanse Gallery |
Farcus City Journal |
Farcus Gallery
Cities XL 2012 – Icarus City Journal
City Stats
Population: 6,002,824
Cash Reserves: 1,460,364,299
Income: + 869,485
Blueprints – Mega-Structures: 16
Cheats: None
Mods: Metro/Bus HQ Budget Fix
The City
Please check out the Icarus Gallery for dozens of screen captures from the city.
Map
About the City
Icarus was my second attempt at a city while playing CitiesXL 2012 and my first serious attempt to build a massive city. Icarus grew in fits and stages with many missteps along the way. There were times when I had to cycle back to an earlier save and do things differently when I found out that something or several things were not working the way I had hoped.
Goals and Trade
My goal was to build a city that was as self-sufficient as possible with a population in excess of five million. Ultimately, the city had to have trade with both other cities and Omnicorp because it was simply producing way too much of everything that it could produce and running short on food, industry, manufacturing and holidays. Because it was built as a standalone, all of its trade was initially with Omnicorp. Fortunately, the trade balance was good allowing for the reduction of taxes while still increasing income.
Later as trade relationships became available with the growth of partner cities Farcus and Hanse, the trade board changed.
Transportation
This city was built using a grid structure because it is fairly efficient. Expressways are the main roads in the city. There are no higher quality roads. The city does have both bus and metro service. Despite having both, the crunch of population has rendered the city’s streets and roads pretty well congested. Despite that, the city is thriving with a huge amount of income production and fairly happy citizens. The downside of the traffic is that the quality of life has dropped for some office areas so that they no longer produce tax income, although they still work fine for trading. Here’s a birds eye view of the traffic in the city.
Earlier Development
Right now the city is at save 124. Along the way, there were some false starts where I went back as many as a dozen saves to start fresh from a more stable point.
The city started along the right edge of the traffic map above and spread to the left. Along the way it has been sort of an experimental city for trying things out. As a result it may not appear to have been developed from a master plan. It wasn’t. Instead it was a lot of trial and error to see what worked in this game. In some ways I think the imperfections in the overall plan make the city look a little more realistic than my other cities.
CitiesXL 2012
Review: Summary |
Basics |
Game Play |
Tips and Thoughts |
Quibles - Critique |
Resources
More Topics:
Facebook Cover Art |
Icarus City Journal |
Icarus Gallery |
Hanse City Journal |
Hanse Gallery |
Farcus City Journal |
Farcus Gallery











